This project currently uses direct links to manage playbook ownership. Please read up on it in the FAQ.
Name
Reputation
Hideout
Coin
Coin
Vault
Reputation & Claims
Rep
Claims
Tier
Hold
Doom
Riders
Achievements
Cohorts
Posse XP
Special abilities
Deadly Serious:
Each PC may add +1 Action rating to Command, Sling, or Brawl (up to a max rating of 3).
Blood Brothers:
When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group Actions). All of your cohorts get the Thugs type for free (if they’re already Thugs, add another type).
Straightforward:
When you execute an assault Plan, take +1d to the Engagement roll.
Fiends:
Fear is as good as respect. You may count each active Rider as if it was a claim.
Forged in the Fire:
Each PC has been toughened by cruel experience. You get +1d to resistance rolls.
War Dogs:
When you’re in a feud (-3 Faction status), your Posse does not suffer -1 hold and PCs still get two Downtime activities, instead of just one.
Patron:
When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?