The Icon

A keen liaison & investigator

Name / Pronouns

Look

Background

Field · Speciality · Origin

Solace

Belief

(About the pact or another hunter)

Belief

(About the world or the supernatural)

Drive

Connections ▴

Connections ▾

Notes

Abilities

  • Crime Scene Investigator:
    You have a practiced eye for examining crime scenes and sites of strange occurrences. Gain +1d when you investigate a crime scene. You can always find a clue when you study wounds, corpses, etc., even on a miss.
  • Advanced Awareness:
    You can always help another hunter without marking luck as long as you can see them and you agree to protect them from consequences.
  • Deadeye:
    You can push your luck to do one of the following: make a ranged attack at extreme distance (beyond what’s normal for the weapon) –or– create viable ranged trajectories using ricochet or arcs.
  • Leave No One Behind:
    When you act together to escape, gain +1d. When you protect someone, resist with +1d.
  • Networked:
    You can ACQUIRE ASSETS or QUELL ALARM for free once per downtime. Gain +1d to CONNECT when you investigate by leaning on your sources.
  • Plausible Deniability:
    You may expend your plot armor to resist a consequence from suspicion or persuasion, or to push your luck at no cost when engaging in subterfuge.
  • Undercover:
    When you use a disguise or other form of covert misdirection, gain increased impact on attempts to confuse or deflect suspicion. When you reveal your true identity, the resulting surprise gives you an advantage.
  • Other(s):

Luck, Doom, Hope

Luck
Luck
Doom
Doom
Hope
Hope

Downtime Beats

Icon Arc
  • The Black Dossier (3H)
  • Deal with the Devil (4H)
Hunter Arc
  • Origin Story (2H)
  • Cut Loose (2B)
  • Level Up (4H)
  • Retire (4B)
Pact Arc
  • Chosen Family (3B)
  • Make a Discovery (3H)
  • Galvanize (4B)
  • Make Friends (5B)
  • Remodel (5B)
  • The Ties That Bind (6B)
Basic Beats
  • Quell Alarm (2B)
  • Seek Solace (2H)
  • Acquire an Asset (2H)
  • Recover (2H)
  • Work on Long-Term Project (2H)

Ratings

Body

Exhausted (-1d)
  • Scramble
  • Sneak
  • Wreck
To clear: ignore the demands of a situation to steal some respite

Heart

Void touched (-1d)
  • Compel
  • Connect
  • Sway
To clear: act in the interest of the void

Mind

Afraid (-1d)
  • Hunt
  • Read
  • Rig
To clear: flee, leaving something important behind

Available Gear Slots

Available Gear Slots

Gear

  • Pair of World-Class Handguns
  • Tactical Vest
  • Satellite Phone
  • Enhanced Vision Goggles
  • Official ID or Badge
  • Smart Business Wear
  • Knife
  • Flashlight
  • Improvised Weapon
  • Hunter's Kit
  • Hunter's Kit Uses
  • Occult or Holy Relic
  • Walkie or Pager
Armory Upgrade (+2 slots)
  • Handgun
  • Rifle
  • Body Armor

Armor Uses

  • Armor
  • Plot
  • Plot

Conditions

  • Angry: Can't benefit from teamwork
To clear: make a rash action others cannot ignore
Wounded: Reduced impact on relevant conditions
To clear: take the RECOVER beat in downtime