This project currently uses direct links to manage playbook ownership. Please read up on it in the FAQ.
Name / Pronouns
Look
Background
Field · Speciality · Origin
Solace
Belief
(About the pact or another hunter)
Belief
(About the world or the supernatural)
Drive
Connections ▴
Connections ▾
Notes
Abilities
Crime Scene Investigator:
You have a practiced eye for examining crime scenes and sites of strange occurrences. Gain +1d when you investigate a crime scene. You can always find a clue when you study wounds, corpses, etc., even on a miss.
Advanced Awareness:
You can always help another hunter without marking luck as long as you can see them and you agree to protect them from consequences.
Deadeye:
You can push your luck to do one of the following: make a ranged attack at extreme distance (beyond what’s normal for the weapon) –or– create viable ranged trajectories using ricochet or arcs.
Leave No One Behind:
When you act together to escape, gain +1d. When you protect someone, resist with +1d.
Networked:
You can ACQUIRE ASSETS or QUELL ALARM for free once per downtime. Gain +1d to CONNECT when you investigate by leaning on your sources.
Plausible Deniability:
You may expend your plot armor to resist a consequence from suspicion or persuasion, or to push your luck at no cost when engaging in subterfuge.
Undercover:
When you use a disguise or other form of covert misdirection, gain increased impact on attempts to confuse or deflect suspicion. When you reveal your true identity, the resulting surprise gives you an advantage.
Other(s):
Luck, Doom, Hope
Luck
Doom
Hope
Downtime Beats
Icon Arc
The Black Dossier (3H)
Deal with the Devil (4H)
Hunter Arc
Origin Story (2H)
Cut Loose (2B)
Level Up (4H)
Retire (4B)
Pact Arc
Chosen Family (3B)
Make a Discovery (3H)
Galvanize (4B)
Make Friends (5B)
Remodel (5B)
The Ties That Bind (6B)
Basic Beats
Quell Alarm (2B)
Seek Solace (2H)
Acquire an Asset (2H)
Recover (2H)
Work on Long-Term Project (2H)
Ratings
Body
Exhausted (-1d)
Scramble
Sneak
Wreck
To clear: ignore the demands of a situation to steal some respite
Heart
Void touched (-1d)
Compel
Connect
Sway
To clear: act in the interest of the void
Mind
Afraid (-1d)
Hunt
Read
Rig
To clear: flee, leaving something important behind