The Raven

An expert thinker & watcher

Name / Pronouns

Look

Background

Field · Speciality · Origin

Solace

Belief

(About the pact or another hunter)

Belief

(About the world or the supernatural)

Drive

Connections ▴

Connections ▾

Notes

Abilities

  • Expertise:
    Choose an action. You can push your luck to roll that rating while performing a different action. Tell the keeper how you’re doing it this way. When you act together using that action, gain +1 result level.
  • All Part of the Plan:
    Expend your plot armor to reveal that this was the plan all along. Describe a flashback showing how you prepared, and grant +2d when helping a teammate, even after they roll. Gain increased impact when acting on your prep.
  • Haven:
    You have a haven. Gain an additional gear slot, and once per hunt, you can visit to do one of the following: immediately ACQUIRE the temporary use of an asset at no cost –or– bring a wounded hunter here to clear a condition
  • Hit the Books:
    During downtime, you get two ticks to distribute among any long-term project clocks that involve investigation or learning something new.
  • Moral Compass:
    When you do the right thing at a cost to yourself, mark hope.
  • Professorial:
    You have a way of explaining things to make them easy to understand to anyone. Once per hunt, when you provide meaningful advice that another hunter follows, you both clear 1 luck.
  • Tinkerer:
    You can modify or CRAFT new tools or devices. Add one invention to your gear. Additionally, gain +1d to CRAFT during downtime.
  • Other(s):

Luck, Doom, Hope

Luck
Luck
Doom
Doom
Hope
Hope

Downtime Beats

Raven Arc
  • Favors Due (3H)
  • The Thing Which ... (4H)
Hunter Arc
  • Origin Story (2H)
  • Cut Loose (2B)
  • Level Up (4H)
  • Retire (4B)
Pact Arc
  • Chosen Family (3B)
  • Make a Discovery (3H)
  • Galvanize (4B)
  • Make Friends (5B)
  • Remodel (5B)
  • The Ties That Bind (6B)
Basic Beats
  • Quell Alarm (2B)
  • Seek Solace (2H)
  • Acquire an Asset (2H)
  • Recover (2H)
  • Work on Long-Term Project (2H)

Ratings

Body

Exhausted (-1d)
  • Scramble
  • Sneak
  • Wreck
To clear: ignore the demands of a situation to steal some respite

Heart

Void touched (-1d)
  • Compel
  • Connect
  • Sway
To clear: act in the interest of the void

Mind

Afraid (-1d)
  • Hunt
  • Read
  • Rig
To clear: flee, leaving something important behind

Available Gear Slots

Available Gear Slots

Gear

  • Melee Weapon
  • Book of Ancient Knowledge
  • Customized Handgun
  • Monster Hunting Gear
  • Quality Clothing
  • Medical Kit
  • Knife
  • Flashlight
  • Improvised Weapon
  • Hunter's Kit
  • Hunter's Kit Uses
  • Occult or Holy Relic
  • Walkie or Pager
Armory Upgrade (+2 slots)
  • Handgun
  • Rifle
  • Body Armor

Armor Uses

  • Armor
  • Plot
  • Plot

Conditions

  • Angry: Can't benefit from teamwork
To clear: make a rash action others cannot ignore
Wounded: Reduced impact on relevant conditions
To clear: take the RECOVER beat in downtime