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Name / Pronouns
Look
Background
Field · Speciality · Origin
Solace
Belief
(About the pact or another hunter)
Belief
(About the world or the supernatural)
Drive
Connections ▴
Connections ▾
Notes
Abilities
Thaumaturge:
You can push your luck to do one of the following: unleash an elemental attack (fire, wind, lightning, ice, etc.) – briefly cloud a target’s mind to sway them in the face of contradictory evidence – enhance your senses to eavesdrop on nearby conversations.
Casting Bones:
Mark 2 luck to remotely view a distant place or person tied to you in some intimate way. Mark 1 luck for each additional feature: it lasts for a minute rather than a moment – your target can also see and hear you – you can see something familiar rather than intimate.
Invoke:
You can COMPEL the void, forcing a nearby entity to obey a command you give it. You are not supernaturally terrified by what you summon or compel, though your teammates might be.
Prepared Ritual:
Once per hunt, you may expend plot armor to have an already prepared ritual or spell that does one of the following: allow for escape – reveal hidden information – create an opportunity for a teammate.
Slanted & Enchanted:
When you invent or CRAFT a creation with arcane features, take +1d to your roll. You begin with one arcane design already known.
Spooky:
You can channel the void to act on your behalf. Roll CONNECT to move small objects with your mind. Mark 1 luck to increase the effect, such as throwing a table-sized object with dangerous force –or– briefly propelling yourself with superhuman speed.
Void Sense:
You’re always aware of supernatural entities in your presence. Take +1d when you investigate supernatural effects.
Other(s):
Luck, Doom, Hope
Luck
Doom
Hope
Downtime Beats
Scourge Arc
Accidental Incantation (3H)
The Descent (4H)
Hunter Arc
Origin Story (2H)
Cut Loose (2B)
Level Up (4H)
Retire (4B)
Pact Arc
Chosen Family (3B)
Make a Discovery (3H)
Galvanize (4B)
Make Friends (5B)
Remodel (5B)
The Ties That Bind (6B)
Basic Beats
Quell Alarm (2B)
Seek Solace (2H)
Acquire an Asset (2H)
Recover (2H)
Work on Long-Term Project (2H)
Ratings
Body
Exhausted (-1d)
Scramble
Sneak
Wreck
To clear: ignore the demands of a situation to steal some respite
Heart
Void touched (-1d)
Compel
Connect
Sway
To clear: act in the interest of the void
Mind
Afraid (-1d)
Hunt
Read
Rig
To clear: flee, leaving something important behind