The Shield

A fierce protector & fighter

Name / Pronouns

Look

Background

Field · Speciality · Origin

Solace

Belief

(About the pact or another hunter)

Belief

(About the world or the supernatural)

Drive

Connections ▴

Connections ▾

Notes

Abilities

  • Relentless:
    You can push your luck to do one of the following: perform a feat of physical strength verging on the supernatural -or- engage a small gang (or large monster) on equal footing.
  • All Outta Bubblegum:
    When you rush into combat without the aid or support of your pact, you do so with increased impact.
  • Bashing Heads:
    Take +1d to rolls against minions and mooks. When you investigate using intimidation or actual violence, take +1 result level.
  • I'm the One:
    Push your luck to make enemies too scared to act against you. They may still lash out if you’ve backed them into a corner, but fighting you will never be their first option.
  • Protective:
    Clear 1 luck when you protect someone from harm. If you also refuse to resist the consequences, gain +1d on a follow-up action.
  • Resilient:
    You recover from wounds more quickly. You can always RECOVER for free once per downtime.
  • Thick Skin:
    You’re hard to hurt. You may expend your plot armor to ignore a condition from an attack in combat, or to push your luck at no cost during a fight.
  • Other(s):

Luck, Doom, Hope

Luck
Luck
Doom
Doom
Hope
Hope

Downtime Beats

Shield Arc
  • Troubled Past (3H)
  • Kill It With Fire (4H)
Hunter Arc
  • Origin Story (2H)
  • Cut Loose (2B)
  • Level Up (4H)
  • Retire (4B)
Pact Arc
  • Chosen Family (3B)
  • Make a Discovery (3H)
  • Galvanize (4B)
  • Make Friends (5B)
  • Remodel (5B)
  • The Ties That Bind (6B)
Basic Beats
  • Quell Alarm (2B)
  • Seek Solace (2H)
  • Acquire an Asset (2H)
  • Recover (2H)
  • Work on Long-Term Project (2H)

Ratings

Body

Exhausted (-1d)
  • Scramble
  • Sneak
  • Wreck
To clear: ignore the demands of a situation to steal some respite

Heart

Void touched (-1d)
  • Compel
  • Connect
  • Sway
To clear: act in the interest of the void

Mind

Afraid (-1d)
  • Hunt
  • Read
  • Rig
To clear: flee, leaving something important behind

Available Gear Slots

Available Gear Slots

Gear

  • Fighting Style
  • Hand Weapon
  • Superior Heavy Weapon
  • Makeshift Armor
  • Restraints
  • Token of Another Life
  • Knife
  • Flashlight
  • Improvised Weapon
  • Hunter's Kit
  • Hunter's Kit Uses
  • Occult or Holy Relic
  • Walkie or Pager
Armory Upgrade (+2 slots)
  • Handgun
  • Rifle
  • Body Armor

Armor Uses

  • Armor
  • Plot
  • Plot

Conditions

  • Angry: Can't benefit from teamwork
To clear: make a rash action others cannot ignore
Wounded: Reduced impact on relevant conditions
To clear: take the RECOVER beat in downtime