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Name / Pronouns
Look
Background
Field · Speciality · Origin
Solace
Belief
(About the pact or another hunter)
Belief
(About the world or the supernatural)
Drive
Connections ▴
Connections ▾
Notes
Abilities
Relentless:
You can push your luck to do one of the following: perform a feat of physical strength verging on the supernatural -or- engage a small gang (or large monster) on equal footing.
All Outta Bubblegum:
When you rush into combat without the aid or support of your pact, you do so with increased impact.
Bashing Heads:
Take +1d to rolls against minions and mooks. When you investigate using intimidation or actual violence, take +1 result level.
I'm the One:
Push your luck to make enemies too scared to act against you. They may still lash out if you’ve backed them into a corner, but fighting you will never be their first option.
Protective:
Clear 1 luck when you protect someone from harm. If you also refuse to resist the consequences, gain +1d on a follow-up action.
Resilient:
You recover from wounds more quickly. You can always RECOVER for free once per downtime.
Thick Skin:
You’re hard to hurt. You may expend your plot armor to ignore a condition from an attack in combat, or to push your luck at no cost during a fight.
Other(s):
Luck, Doom, Hope
Luck
Doom
Hope
Downtime Beats
Shield Arc
Troubled Past (3H)
Kill It With Fire (4H)
Hunter Arc
Origin Story (2H)
Cut Loose (2B)
Level Up (4H)
Retire (4B)
Pact Arc
Chosen Family (3B)
Make a Discovery (3H)
Galvanize (4B)
Make Friends (5B)
Remodel (5B)
The Ties That Bind (6B)
Basic Beats
Quell Alarm (2B)
Seek Solace (2H)
Acquire an Asset (2H)
Recover (2H)
Work on Long-Term Project (2H)
Ratings
Body
Exhausted (-1d)
Scramble
Sneak
Wreck
To clear: ignore the demands of a situation to steal some respite
Heart
Void touched (-1d)
Compel
Connect
Sway
To clear: act in the interest of the void
Mind
Afraid (-1d)
Hunt
Read
Rig
To clear: flee, leaving something important behind