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Name / Pronouns
Look
Background
Field · Speciality · Origin
Solace
Belief
(About the pact or another hunter)
Belief
(About the world or the supernatural)
Drive
Connections ▴
Connections ▾
Notes
Abilities
Trust Me:
When you attempt to CONNECT with someone or SWAY them by opening up honestly and making yourself vulnerable to them, you have increased impact.
Baby Driver:
Your means of transportation is a car; add yours as an ally on the pact sheet. You gain +1d on all rolls related to driving. Resisting the consequences of driving has a maximum cost of 2 luck.
Hack the Planet:
You know how to access the hidden knowledge of the World Wide Web. When investigating using a computer, you can choose to roll RIG instead of any other action.
Just a hobby:
You have your own workshop. You can always REPAIR or CRAFT for free once per downtime.
Oops!:
Your clumsiness is matched only by your good fortune. Expend plot armor when investigating to reroll any one die –or– stumble into something useful; the keeper will tell you what.
Quick on Your Feet:
Take +1d to SCRAMBLE if you are fleeing from an enemy. When acting quickly to help someone who’s defenseless, get +1 result level.
Risk-Averse:
When you play it safe, you can push your luck to increase your impact instead of (or in addition to) +1d.
Other(s):
Luck, Doom, Hope
Luck
Doom
Hope
Downtime Beats
Unshaped Arc
Just Another Day (3H)
Chosen (4H)
Hunter Arc
Origin Story (2H)
Cut Loose (2B)
Level Up (4H)
Retire (4B)
Pact Arc
Chosen Family (3B)
Make a Discovery (3H)
Galvanize (4B)
Make Friends (5B)
Remodel (5B)
The Ties That Bind (6B)
Basic Beats
Quell Alarm (2B)
Seek Solace (2H)
Acquire an Asset (2H)
Recover (2H)
Work on Long-Term Project (2H)
Ratings
Body
Exhausted (-1d)
Scramble
Sneak
Wreck
To clear: ignore the demands of a situation to steal some respite
Heart
Void touched (-1d)
Compel
Connect
Sway
To clear: act in the interest of the void
Mind
Afraid (-1d)
Hunt
Read
Rig
To clear: flee, leaving something important behind