The Unshaped

An enthusiastic novice & innocent

Name / Pronouns

Look

Background

Field · Speciality · Origin

Solace

Belief

(About the pact or another hunter)

Belief

(About the world or the supernatural)

Drive

Connections ▴

Connections ▾

Notes

Abilities

  • Trust Me:
    When you attempt to CONNECT with someone or SWAY them by opening up honestly and making yourself vulnerable to them, you have increased impact.
  • Baby Driver:
    Your means of transportation is a car; add yours as an ally on the pact sheet. You gain +1d on all rolls related to driving. Resisting the consequences of driving has a maximum cost of 2 luck.
  • Hack the Planet:
    You know how to access the hidden knowledge of the World Wide Web. When investigating using a computer, you can choose to roll RIG instead of any other action.
  • Just a hobby:
    You have your own workshop. You can always REPAIR or CRAFT for free once per downtime.
  • Oops!:
    Your clumsiness is matched only by your good fortune. Expend plot armor when investigating to reroll any one die –or– stumble into something useful; the keeper will tell you what.
  • Quick on Your Feet:
    Take +1d to SCRAMBLE if you are fleeing from an enemy. When acting quickly to help someone who’s defenseless, get +1 result level.
  • Risk-Averse:
    When you play it safe, you can push your luck to increase your impact instead of (or in addition to) +1d.
  • Other(s):

Luck, Doom, Hope

Luck
Luck
Doom
Doom
Hope
Hope

Downtime Beats

Unshaped Arc
  • Just Another Day (3H)
  • Chosen (4H)
Hunter Arc
  • Origin Story (2H)
  • Cut Loose (2B)
  • Level Up (4H)
  • Retire (4B)
Pact Arc
  • Chosen Family (3B)
  • Make a Discovery (3H)
  • Galvanize (4B)
  • Make Friends (5B)
  • Remodel (5B)
  • The Ties That Bind (6B)
Basic Beats
  • Quell Alarm (2B)
  • Seek Solace (2H)
  • Acquire an Asset (2H)
  • Recover (2H)
  • Work on Long-Term Project (2H)

Ratings

Body

Exhausted (-1d)
  • Scramble
  • Sneak
  • Wreck
To clear: ignore the demands of a situation to steal some respite

Heart

Void touched (-1d)
  • Compel
  • Connect
  • Sway
To clear: act in the interest of the void

Mind

Afraid (-1d)
  • Hunt
  • Read
  • Rig
To clear: flee, leaving something important behind

Available Gear Slots

Available Gear Slots

Gear

  • Fine Improvised Weapon
  • Hunting Rifle
  • Hacking Tools
  • Multi-Tool
  • Lucky Charm
  • Means of Transportation
  • Knife
  • Flashlight
  • Improvised Weapon
  • Hunter's Kit
  • Hunter's Kit Uses
  • Occult or Holy Relic
  • Walkie or Pager
Armory Upgrade (+2 slots)
  • Handgun
  • Rifle
  • Body Armor

Armor Uses

  • Armor
  • Plot
  • Plot

Conditions

  • Angry: Can't benefit from teamwork
To clear: make a rash action others cannot ignore
Wounded: Reduced impact on relevant conditions
To clear: take the RECOVER beat in downtime